Husker's Amulet
Creature gets 100% Attack Up and 15% Direct Damage
Complete action and spell card library. Uses external JSON and local resources for artwork.
Creature gets 100% Attack Up and 15% Direct Damage
100% Attack Up
50% Attack Up for each friendly creature on the board.
Bulls-Eye
Bulls-Eye, Fortitude for 2 Turns, And 10% Direct Damage.
Counterattack
Friendly creature draws a card, If creature has 100% Attack Up or more, draw an extra 2 card.
Haste for 3 turns.
Haste for 3 turns and 100% Attack Up
Creature gets 10% HP Heal. If it has Bulls-Eye, heal an extra 15%
Haste for 2 turns, 100% Attack Up, and 25% Direct Damage.
150% Attack Up and 10% Poison
Immunity Armor for 2 turns
Oiled for 2 turns
5x Bulls-Eye
Cornfields and Immunity Armor for 2 turns
Creature gets 50% Attack Up. If creature's HP is above 50%, also gets Counterattack.
Creature gets Haste for 3 turns. If creature's HP is above 50%, also gets Bulls-Eye
Counterattack and 50% Attack Up
100% Attack Up and draw 1 card
Bulls-Eye and 100% Attack Up
Creature gets 50% Attack Up. If creature is below 25% HP, grant an extra 150% Attack Up.
Creature gets 50% Attack Up for each enemy creature on the board.
Cornfields
Area Cornfields
10% direct damage, grant Fortitude for 3 turns, and remove any landscape.
Area 75% Attack Up.
Creature gets Bulls-Eye. If creature has Cornfields, grant Haste for 2 turns.
Cornfields and Does a Magic Attack.
Cornfields and 50% Direct Damage
Remove Immunity Armor, Wisdom Armor, Flame Armor and Heroic.
Creature gets Bulls-Eye. If it has Counterattack, also gets Cornfields.
Creature gets 75% Attack Up. If you deployed a creature this turn, also gets Cornfields
Slow for 2 turns and remove Landscape.
Creature gets Slow for 2 Turns, if it is under 30% HP, Destroy it Instantly.
50% Attack Up for each negative effect on your creature.
Bulls-Eye and draw 1 card
Creature gets Bulls-Eye. If you deployed a friendly creature this turn, also gets 100% Attack Up.
Creature gets Haste for 2 turns if you have deployed a creature this turn, Also gets 100% Attack Up.
Draw 2 Cards. If you have deployed a friendly creature this turn, also grant Fortitude for 2 Turns.
25% Heal, Counterattack and Draw 2 Cards.
Draw a Card for each Enemy creature on the Board.
30% HP Heal, remove Poison And Block Card.
Creature gets Fortitude for 3 turns. If Creature is damaged, Creature gets Cornfields.
Creature gets Fortitude for 3 turns.
Area Fortitude for 2 turns and 1x Counterattack.
Creature gets 50% Attack Up. If you've deployed a creature this turn, get extra 100% Attack Up.
Cornfields and Haste for 3 turns.
!!CORN_0049_DESC_02
Fortitude for 2 turns, When this turns deployed friendly creature, Haste for 2 turns.
Bulls-Eye x1 for each of your creatures on the board.
Creature Gets Fortitude For 2 Turns. if you have played another card this turn, also gets Bulls-Eye.
Defense Up for 3 turns, If target creature has Shield, Immunity Armor for 2 Turns.
Slow for 2 turns, If target is Cornfields, Oiled for 2 turns.
Attack Down for 2 Turns, If target creature has Haste, Attack Down for 1 more turns and Oiled for 2 turns.
Defense Up and Haste for 3 turns, gain 2 Energy. If you have lost 3 or more creatures this game, apply Immunity Armor for 3 turns.
Draw 2 cards. If target creature has Immunity Armor, draw 3 more cards.
%350 Attack Up
Remove Heroic, Shield and Defense Up
Grant 250% Attack Up and Bulls-Eye.
40% Burn and 4x Counterattack
200% Attack Up and 60% Burn
Slow and Oiled for 2 turns, If enemy is at 100% HP, Inflict 15% Energy Leak.
Fortitude And Haste For 2 turns.
Remove Area Landscape
Remove Defense Up, Shield, and all Armor effects from all enemy creatures.
Area 10% Energy leak
Deal 30% Direct Damage, Oiled for 2 turns and 2 Energy
10% HP Direct Damage for every positive effect on target creature.
Necro
Necro
Necro
Clumsily Armor for 2 turns
Frost Armor for 2 turns
Area Cornfields
Cornfields and 25% HP Heal
Double Team Magic Attack, Immunity Armor for 1 turns and 20% Heal
Area Remove All Debuffs, Area Haste for 3 turns and 20% heal.
50% Heal, 2x Magic Counterattack and Heroic for 3 turns
Area 15% Magic Boost, 1x Magic Counterattack and Regen for 3 turns.
Area Void Armor for 2 turns, 1x Shield and 10% Heal.
Cornfields, Haste and Fortitude for 3 turns
Double Cornfields, 25% HP heal and Void Armor for 2 turns
Team 1x Shield and Immunity Armor for 3 turns
Team Immunity Armor for 10 turns, Fortitude for 3 turns, Wisdom Armor, Void Armor and Toxic Armor for 6 turns
Team 1x Block Card
Team 1x Shield and Void Armor for 2 turns.
Team 2x Block Card
Team 2x Shield and Void Armor for 4 turns.
12x Shield and Immunity Armor for 5 turns
Cornfields and Does a Magic Attack.
Shield x10
16x Shield
Team Sandylands
Team Revenge
Team Defense Up
12x Shield
Area Blue Plains
3 Energy
3 Energy Sap
Trigger Magic Attack x2
Area Shield x3
200% Attack Up
125% Attack Up, Bulls-Eye, and 25% HP Heal
Area 75% Attack Up and Haste for 3 turns
Area Sandylands
Area Revenge, Thorns for 3 turns, and 100% Life Leech
Counterattack x3, Thorns and Heroic for 3 turns, and 150% Life Leech
Area Thorns for 3 turns and draw 1 card from each creature
Sandylands and 3 Energy
25% HP Direct Damage for each enemy creature on the board
2 energy for each enemy creature on the board.
75% Attack Up for each enemy creature on the board.
2 Energy Sap for each enemy creature on the board.
25% HP Heal for each enemy creature on the board.
Remove all Negative Status effects and heal 50% HP.
25% HP Direct Damage for each of your destroyed creatures.
20% Poison for each of your destroyed creatures.
Morph for 3 turns
Trigger Magic Attack and Draw 2 cards
Area Useless Swamp
50% Poison
Area 35% Poison
Area Blind and 25% Poison
Area 200% Life Leech and Draw 1 card from each creature.
Area Nicelands and Bulls-Eye
100% HP Heal and 100% Attack Up
Trigger Double Team Magic Attack and Draw 1 card
Trigger Triple Team Magic Attack
50% Direct Damage
Draw 5 cards
10% Direct Damage for each card in your hand
25% Attack Up for each card in your hand
1 Energy for each card in your hand
10% HP Heal for each card in your hand.
125% Attack Up. If you played another card this turn, grant an additional 125% Attack Up.
Grant 2 Energy. If you played another card this turn, grant an additional 2 Energy.
Remove all Positive Effects from enemy creatures and deal 10% Direct Damage to them.
Area Morph for 2 turns.
Area Block Card x3. If you played another card this turn, also inflict Area Slow for 3 turns.
Area 50% Attack Up for each enemy creature on the board.
Area Bulls-Eye and Counterattack for each enemy creature on the board.
Area Boost Defense and Thorns for 1 turn for each enemy creature on the board.
Area Shield and Counterattack for each enemy creature on the board.
Magic Attack x1 for each enemy creature on the board.
Area Gift Card, Draw 1 Card, and Area Magic Counterattack
Area Nicelands, Area 250% Life Leech, Toxic Armor For 2 turns
Area Slow For 3 Turns and Area Blind 3x
Area Useless Swamp And Trigger Triple Team Magic Attack
2x Paralyze For each enemy creature on the board
Area 150% Life Leech, 75% Attack Up, and 3x Bulls-Eye
Heroic for 5 turns and Area Magic Attack
Paralyze for 1 turns Each Deadly ally Creature. Inflict 25% Poison.
Area Heroic for 3 turns and 3x Blind
Deal 25% direct damage to the entire enemy team and inflict 2x Block Card
Area Void Armor for 2 turns, 2x Shield and Draw Cards.
Area Immunity Armor, Fortitude for 2 turns and 2x Counterattack
Area Fortitude, Defense Up and Resistance Boost for 3 Turns
Team Heal 25% and 50% Attack Up, If a friendly creature died this turn, Team Remove all debuff.
Remove all debuff, 3x Shield, Heroic for 3 turns and 30% Heal
Area x3 Bulls-Eye, Magic Power for 3 turns and Blue Plains
Area x2 Energy Sap, Void Armor for 2 turns and Draw Card.
%500 Magic Boost
Trigger Double x2 Magic Attack
Area x3 Block Card, Magic Down and Silence for 3 turns.
x1 Paralyze and 2x Chill, if enemy has more than 2 creatures on the board 2x more Paralyze.
Area Curse, Attack Down and Slow for 3 turns.
Creature gets Chill for 2 turns, if creature is below 65% Hp 3x more Chill.
Chill for 3 Turns, 25% Poison and 3 Energy
Team 2x Shield and 1x Silence
Team Paralyze for 2 turns.
Flame Armor for 2 turns and Heroic for 4 turns and 3x Shield.
Area 150% Life Leech and Void Armor for 2 turns.
Double Team Magic Attack and Wisdom Armor for 1 turns.
Area 25% Poison and Slow for 2 turns.
Area Remove all debuffs, grant 100% Attack Up. If the creature is on a Landscape, grant Area Thorns for 3 turns and 120% Life Leech.
Area Haste and Thorns for 3 turns, and 1x Gift Card.
Area Fortitude and Resistance Boost for 3 turns, and 2x Bulls-Eye.
Fortitude, Heroic, and Resistance Boost for 3 turns, 2x Shield and Regen for 5 turns.
Team Nicelands, Thorns, Resistance Boost and Defense Up for 3 Turns.
Area Void Armor, Haste for 3 turns and 1x Counterattack.
Oiled for 1 turns per each on creature board and 15% Direct Damage.
Triple Team Magic Attack, Area Immunity Armor and Resistance Boost for 2 turns.
Area Toxic Armor for 2 turns, 2x Shield and 15% Heal.
Area Resistance Boost for 2 turns and 1x Magic Counterattack and Bulls-Eye
Team Vanish Armor for 1 turns and 1x Magic Counterattack
Remove negative effects, Blue Plains, Shield and Magic Counterattack x1
Team Wisdom Armor, Void Armor for 2 turns and Vanish Armor for 1 turns.
Area Remove Positive effects, Silence and Paralyze for 1 turns
Triple Trigger Magic Attack, Area Defense Up and Resistance Boost for 2 turns
Area Bulls-Eye 2x and Fortitude for 2 Turns
Area 20% Heal, Immunity Armor and Fortitude for 2 turns.
Double 100% Attack Up and 1x Shield
Team Chill, Team Paralyze for 2 turns and Deal 20% Damage
Team Vanish Armor for 2 turns, 1x Bulls-Eye and 1x Counterattack
Triple Team Magic Attack, Area Immunity Armor for 2 turns and 2x Shield
1x Shield, Heroic and Frost Armor for 2 turns
Team 35% Direct Damage and Oiled for 2 turns
Team Useless Swamp, 175% Life Leech and 1x Energy Sap
Double Paralyze, Silence and Curse-Energy for 2 turns.
Area 45% Poison and Paralyze for 2 turns
Area 25% Poison, Curse for 3 turns and Blind 2x
Heroic, Toxic Armor and Flame Armor for 3 turns
Area 15% Energy Leak and Curse-Energy for 3 turns.
Double 1x Gift Card, 2x Energy Sap and Flame Armor for 2 turns
Team Slow For 3 Turns, Blind 3x and Curse-Energy for 2 turns
Team Vanish Armor for 2 turns, 1x Energy Sap and 1x Magic Counterattack
Team Paralyze for 2 turns, 15% Poison and 7% Energy Leak
Draw 7 cards
Double 275% Attack Up, 65% Magic Boost and Energy Sap 2
Area Silence and Paralyze for 1 turn, Curse-Energy for 2 turns
4 Energy, 2x Counterattack and Vanish Armor For 2 turns
Area 30% Heal, Void Armor, Wisdom Armor and Immunity Armor for 2 turns.
Trigger Triple Team Magic Attack, Area Draw Cards and Immunity Armor for 2 turns
Heroic, Vanish Armor for 1 turns, Flame Armor and Void Armor for 2 turns.
Area Curse-Energy for 2 turns, 15% Poison and 1x Block Card
Astral Armor, Defense Up for 2 turns and Heroic for 1 turns.
Area 1x Block Card, Curse-Energy and Paralyze for 1 turns.
Area Gift Cards x2 and Haste For 2 turns.
Double Team Magic Attack and Draw a card.
80% Direct Damage
Team Curse for 5 turns and Paralyze for 1 turns
Area Resurrection Armor for 3 turns and Remove All Negative Effects
Vanish Armor for 2 turns, Draw 2 cards and remove Negative effects
Team Magic Counterattack and 20% Heal
Double Team Magic Attack, Vanish Armor for 1 turns and 25% Steal Energy
3x Shield, 50% Heal and Immunity Armor for 3 turns
50% Steal Energy
Attack Down for 2 turns.
Morph for 1 turn. If enemy is at 100% HP, 2 more turns of Morph.
Double Team Magic Attack
Triple Team Magic Attack
Area 20% HP Heal and trigger Triple Team Magic Attack.
Area Defense Up for 2 turns
10% HP Heal. If there are 2 or more friendly creatures on the board, get Bulls-Eye.
Area 10% HP Heal and Haste for 3 turns.
10% HP Heal. If there are 2 or more friendly creatures on the board, get Counterattack.
10% HP Heal and draw 1 card.
10% HP Heal and 25% Attack Up for each of your creatures on the board.
10% HP Damage for each of your creatures on the board.
Heal 15% HP for each of your creatures on the board.
Heal 10% HP and gain 1 Energy.
Heal 100% HP and gain 2 Energy.
Remove landscape and Morph for 1 turn.
5% HP Direct Damage for each card in your hand.
Area 5% HP Heal for each card in your hand.
Nicelands
Nicelands. If creature has a Positive Effect, 15% HP Heal.
Deal 15% HP Direct Damage. If you have lost 3 or more creatures this game, deal an extra 35% Direct Damage.
Morph for 2 Turns
Bulls-Eye and Consume Landscape.
Nicelands. If Creature is under 50% Health, Defense Up for 2 Turns.
30% HP Direct Damage
20% HP Direct Damage. If target is Morphed, destroy it instantly.
Remove Poison, Berserk, and Blind
Remove Revenge, Bulls-Eye, and Attack Up.
Nicelands. If you played a card before this one, Defense Up for 2 Turns
Remove Thorns, Defense Up, and Shield
Remove 2 random negative effects and 2 random positive effect from target creature.
30% HP Direct Damage. If opponent hasn't lost any creatures, destroy the creature instantly.
10% HP Heal. If you have lost 3 or more creatures, 100% Attack Up and Bulls-Eye.
Area 15% HP Heal. If you have 3 or more creatures on the board, Area Counterattack.
Area 15% HP Heal. If you have 3 or more creatures on the board, also Area Bulls-Eye.
Area Draw Card and 15% HP Heal.
Area 100% Attack Up.
Area Bulls-Eye
Area Nicelands
Nicelands and Draw 2 cards
Haste for 3 Turns. If there are 2 or more friendly creatures on the board, 20% HP Heal
Grant Regen for 2 turns for each enemy Creature on the board.
Gift Card, If there are 2 or more Creatures on the board, Grant Haste for 2 Turns
Area Gift Card
Deal 35% direct damage and gain 2 Energy
7% HP heal for each Positive effect on target creature.
Remove one debuff from each friendly creature on the board
Deal 30% HP Direct Damage. If opponent have lost 2 or less creatures this game, deal an extra 25% Direct Damage.
Immunity Armor for 3 turns and Deal 50% Direct Damage
Area 15% Heal
15% Heal, 1x Gift Card and 2x Counterattack
Chill for 1 turns
Chill for 1 turns and gain 2 Energy
Area Chill for 1 turns
Chill for 2 turns and Block Card
Chill for 1 turns, If enemy is at 100% HP, 2 more turns of Chill.
Frost Armor for 1 turns, Defense Up for 2 turns and 30% Heal
Grant Confuse for 2 turns for each enemy Creature on the board.
200% Attack Up, 20% Deal Damage and 4x Confuse
Immunity Armor, Void Armor and Wisdom Armor for 8 turns
Team Chill for 1 turns
Immunity Armor, Frost Armor for 8 turns
Team Silence for 1 turns
Chill for 1 turns and 1x Block Card
Team Deal Damage 7%
Debilitating Armor, Defense Up and Resistance Boost for 4 turns
Friendly creature does a Magic Attack.
Gain 1 Energy for each of your creatures on the board.
Shield
Block Card
Gain 1 Energy for each enemy creature on the board.
Gain 1 Energy for every card you played this turn.
Gain 2 Energy for each of your Friendly Creatures on the Board
Friendly creature draws a card
Gain 1 Energy for every card in your hand.
10% Magic Boost for every card you have played this Turn
Friendly creature draws a card. If you have 3 or less cards in your hand, draw 2 more cards.
Friendly creature draws a card and does a Magic Attack.
1 Energy Sap
Creature gets 1 Energy Sap for each of your creatures on the Board.
Friendly creature gets Shield and does a Magic Attack.
Grant 1 Energy Sap for every card you played this turn.
Friendly creature does a Magic Attack. If you have 3 or less cards in your hand, draw a card from the creature.
Friendly creature draws 1 card for each of your creatures on the board.
Friendly creature does a Magic Attack. If you have played another card this turn, creature gets Shield.
Friendly creature does Magic Attack x2.
Remove Vanish Armor, Void Armor, Toxic Armor and Shield.
Friendly creature gets Defense Up for 2 turns and does a Magic Attack.
Choose a creature and draw a card. If creatue has Shield, draw another card.
Creature gets Shield x10 and 25% Poison.
Friendly creature gains 15% Magic Boost and Does a Magic Attack.
Blue Plains
Friendly Creature gets Magic Counterattack. If it has Shield, draw a card.
Draw 2 cards. If you have played 2 or more cards before this one, grant Magic Counterattack.
Friendly Creature gets Shield, if you have 6 or less cards in your hand draw a card from the creature.
Creatures gets Shield If creature has Poison, grant an additional Shield and 1 Energy Sap.
Friendly Creature does a Magic Attack. if you have played a card this turn before this one, creature gets Haste For 2 Turns.
Friendly creature gets Haste for 2 turns and does a Magic Attack.
Friendly creature draws 2 cards. If creature is below 25% HP, creature gets Shield x2.
Shield x2 and inflict Attack Down for 2 turns.
2x Energy Sap and 2x Block Card.
Friendly creature does a Magic Attack. If there is only 1 enemy on the board, do an extra Magic Attack.
Block Card and Silence for 1 turn
Creature gets Block Card. If opponent has 2 or more creatures in his hand, inflict Morph for 1 turn.
Slow and Attack Down for 2 turns
100% Life Leech and 1 Energy Sap
Silence for 3 Turns.
Creature gets Block Card. Remove Attack Up from creature.
Creature gets Shield. Remove any Landscapes on creature.
Defense Up for 5 Turns, Gain 1 Energy, and Draw a Card
Creatures gets Block Card x2. Remove any Landscapes on creature.
Gain 1 Energy Sap for each enemy creature on the board
Creature gets Blue Plains. Grant 1 Energy for each card in your hand.
Void Armor for 2 turns
Remove Poison, Blind, and Block Card
Grant Magic Counterattack for each enemy creature on the board
15% Magic Boost and x1 Magic Counterattack
6x Shield and Curse for 2 turns
Gain 2 Energy for each of your Enemy Creatures on the Board
Area Shield and 10% Heal
Area Void Armor for 2 turns
%50 Heal and Does a Magic Attack
Wisdom Armor for 2 turns
Area Blue Plains
Wisdom Armor for 2 turns and 2x Shield
Vanish Armor for 1 turn and gain 1 Energy.
Vanish Armor for 1 turns for each enemy Creature on the board.
Wisdom Armor, Void Armor for 2 turns and 1x Energy Sap
Area 1x Block Card and Remove Area Landscape, If you have lost 3 or more creatures this game, Apply Area Curse-Energy for 2 turns.
Curse-Energy for 3 turns
Curse-Energy for 2 turns, When target creature 40% HP Below, apply 2 more Curse-Energy and Curse for 4 turns
25% Steal Energy
Area Vanish Armor for 1 turn and draw cards.
Grant 2 Energy Sap for every card you played this turn (Max 9)
Astral Armor for 2 turns
Astral Armor for 2 turns, 2x Shield and 1x Energy Sap.
Friendly creature does an Area Magic Attack.
Friendly creature does a Magic Attack.
Friendly creature does Magic Attack x2.
Area Attack
Shield and Immunity Armor for 2 turns
Thorns for 3 turns
Heroic for 3 turns
Sandylands
Creature gets Thorns for 2 turns. If creature is damaged, creature gets 15% HP Heal.
Berserk
Heroic and Thorns for 2 turns
Creature gets Heroic for 2 Turns. If the targeted creature is on a landscape also gets Revenge
Choose a creature and do an Area Magic Attack.
Area Thorns for 3 turns.
25% Life Leech for each of your creatures on the board.
Berserk and 100% Attack Up
Flame Armor for 2 turns.
Heal creature 10% HP and remove Blind and Poison.
Revenge and do a Magic Attack
100% Life Leech.
50% Life Leech. If creature is above 50% HP, it also gets Counterattack.
Revenge
Heroic for 2 turns. If health is above 80% HP, it also gets Revenge.
Area Revenge
Deal 10% Damage for each of your creatures on the board. If enemy is on a Landscape, it gets Berserk.
Draw a card. If creature has Thorns, draw 2 more cards.
Revenge. If creature's HP is below 50%, it gets Defense Up for 2 turns.
Consume Landscape and Defense Up for 2 turns.
Area 45% Burn.
Berserk x1 and Slow for 2 turns
Counterattack x2 and Slow for 2 turns.
Flame Armor and Heroic for 2 turns.
Area Slow for 2 Turns.
Choose a creature and draw a card. If the creature has Revenge, it also gets Thorns for 2 turns.
Sandylands and Attack Down for 4 turns
Area Sandylands.
Area Defense Up and Thorns for 3 turns.
Berserk, Blind, 40% Burn and Slow for 2 turns.
Area Berserk
Counterattack and Heroic for 1 turn.
Thorns for 2 turns. If you've lost 3 or more ceatures this game, also get Revenge and 15% HP Heal.
Thorns and Flame Armor for 2 turns.
Counterattack x3, Revenge, and Thorns for 2 turns.
Sandylands. If Targeted creature is above 80% Health, also gets Heroic for 2 Turns
Draw 2 cards and Thorns for 2 turns.
Area 7% Heal, Draw Card, and Defense Up for 2 Turns
Heroic Thorns for 3 Turns, and Defense Up for 2 Turns
Area Thorns for 2 Turns, if Creature is below 75% grant Area Counterattack
Defense Up for 3 turns, Heroic for 2 turns, and Counterattack 2x
30% Burn If Creature is Below 80% HP, Slow for 2 turns
50% Burn, Blind and Slow for 3 Turns
Remove Burn, Blind and Slow
35% Burn, 1x Block Card and Slow for 3 turns
Area 15% Burn and 1x Block Card
20% Burn for each of your creatures on the board.
15% HP Heal if Creature has Thorns, it Also Defense Up for 2 turns
Remove Haste, Fortitude and Heroic
Defense Up for 3 turns. If creature is below 25% HP, heal creature for 20% HP.
Berserk, Block Card, And Blind
Area Gift Card and Defense Up for 2 turns
Madness Armor for 2 turns
12x Shield, Heroic for 2 turns, Remove 2 Negative Effects
Blind
10% Poison
20% Poison
Attack Down for 3 turns
Silence for 1 Turn
Silence for 2 Turns and Block Card x2
Blind and 10% Poison to entire enemy team
20% Life Leech for each card in your hand.
Useless Swamp
10% Poison and Attack Down for 2 turns.
Blind. If creature has Poison, Attack Down for 2 turns.
10% Poison. If creature has Blind, 5% more Poison
15% Poison for each destroyed friendly creature.
Block Card. If creature has Poison, Blind.
Area Block Card and Area 10% Poison.
10% Poison for each negative status on the target creature.
5% Poison for each card in your hand
10% Poison for each of your creatures on the board.
50% Life Leech. If creature is on a landscape, 150% more Life Leech.
10% Poison. If targeted creature has 20% Poison or more, 10% Direct damage
1x Blind. If the enemy player has 2 or more creatures in his hand 3x more Blind
10% Poison. If the enemy player has 2 or more creatures in his hand, 10% more Poison
1 Energy Sap and Consume Landscape
50% Life Leech and erase Attack Down and Slow
10% Poison and destroy enemy creatures landscape if it has one
Attack Down for 2 turns. If target Creature has 50% Poison or more, kill it instantly.
10% Poison If you have played another card before this one, Slow for 2 turns and Block Card x1
Useless Swamp. If another card was played before this, 25% Life Leech
Attack Down for 2 turns. If opponent hasn't lost any creatures, 10% Poison and Blind.
Area Blind. If opponent has 2 or less creatures on the board, 10% Poison and Slow for 2 turns.
Slow for 3 turns
Area 10% Poison
Blind, Block Card, and 10% Poison
50% Poison.
250% Life Leech.
100% Life Leech and Draw 1 card.
Draw 2 cards. If a friendly creature was destroyed last turn, draw 3 more cards.
Useless Swamp and Draw 2 cards.
Blind, Block Card, and Attack Down for 2 turns.
10% Poison for each positive status on the target creature.
Area 15% Poison, 3 Turns of Curse and Area Useless Swamp
5% HP Heal, 10% Poison, Slow for 2 Turns and Blind
Area Magic Down for 2 Turns and 10% Poison
Magic Down for 3 turns, and Curse for 2 Turns
10% Poison, Remove Magic Counterattack, Magic Boost, and Shield
If opponent has 2 or more creatures on the board, Choose any enemy creature and return it back to its owner's hand
Creature gets Slow for 3 turns. If creature has Poison, it also gets Curse for 3 turns.
Slow and Magic Down for 1 turn for each card in ur hand
20% Poison and Magic Down for 3 turns
Toxic Armor for 2 turns
Curse for 5 turns
Resurrection Armor for 3 turns
Toxic Armor for 2 turns and Draw Card, If target creature has Poison, draw 2 more cards.
Area 10% Poison and 15% Burn
Area 200% Life Leech
Area 15% Poison, Slow for 2 turns and Blind.
Curse-Energy and Curse for 5 turns.
Curse-Energy 2 turns for each enemy Creature on the board.
Team Useless Swamp
Team Curse for 6 turns
Team 5% Poison
Team 10% Poison
Team Curse for 4 turns
Team 4x Shield, Toxic Armor and Immunity Armor for 4 turns
Astral Armor for 2 turns
150% Attack Up
Flame Armor, Defense Up, Resistance Boost and Heroic For 2 turns.
Frost Armor and Heroic For 2 turns.
Deal 15% Direct Damage and Oiled for 2 turns
100% Attack Up, Defense Up for 2 turns and 10% Heal
Debilitating Armor for 2 turns.
Draw 2 Card and Immunity Armor for 2 turns.
Area Curse-Energy for 2 turns.
Madness Armor for 2 turns.
Area Attack Down for 2 turns.
Frost Armor for 2 turns
Area Blind
Area Defense Up and Resistance Boost for 2 turns.