Husker's Amulet
Creature gets 100% Attack Up and 15% Direct Damage
Complete action and spell card library. Uses external JSON and local resources for artwork.
Creature gets 100% Attack Up and 15% Direct Damage
100% Attack Up
50% Attack Up for each friendly creature on the board.
Bulls-Eye
Bulls-Eye and 15% Direct Damage
Counterattack
Friendly creature draws a card. If creature has 100% Attack Up or more, draw an extra card.
Haste for 3 turns.
Haste for 3 turns and 100% Attack Up
Creature gets 10% HP Heal. If it has Bulls-Eye, heal an extra 15%
Haste for 2 Turns, 100% Attack Up, and 25% Direct Damage
150% Attack Up and 10% Poison
Bulls-Eye x1 for each of your creatures on the board.
Creature gets 50% Attack Up. If you've played another card this turn, also gets Bulls-Eye.
Bulls-Eye x5 and 25% Direct Damage
Creature gets 50% Attack Up. If you've deployed a creature this turn, get extra 100% Attack Up.
Creature gets 50% Attack Up. If creature's HP is above 50%, also gets Counterattack.
Creature gets Haste for 3 turns. If creature's HP is above 50%, also gets Bulls-Eye
Counterattack and 50% Attack Up
100% Attack Up and draw 1 card
Bulls-Eye and 100% Attack Up
Creature gets 50% Attack Up. If creature is below 25% HP, grant an extra 150% Attack Up.
Creature gets 50% Attack Up for each enemy creature on the board.
Cornfields
Area Cornfields
10% Direct Damage and remove any Landscape.
30% HP Heal and remove Attack Up, Bulls-Eye, and Haste.
Creature gets Bulls-Eye. If creature has Cornfields, grant Haste for 2 turns.
Grant 250% Attack Up, Bulls-Eye, and Berserk.
Cornfields and 50% Direct Damage
Remove Heroic, Shield and Defense Up.
Creature gets Bulls-Eye. If it has Counterattack, also gets Cornfields.
Creature gets 75% Attack Up. If you deployed a creature this turn, also gets Cornfields
Slow for 2 turns and remove Landscape.
Creature gets Slow for 2 turns. If it is under 20% health, destroy it instantly.
50% Attack Up for each negative effect on your creature.
Bulls-Eye and draw 1 card
Creature gets Bulls-Eye. If you deployed a friendly creature this turn, also gets 100% Attack Up.
Creature gets Defense Up for 2 turns. If you deployed a friendly creature this turn, also gets 100% Attack Up.
Draw 2 cards. If you deployed a friendly creature this turn, also gets 100% Attack Up.
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Gain 2 Energy , Area 20% Heal , Defense Up and Fortitude for 3 turns.
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Swap Strength for 3 turns
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10% HP Direct Damage for every positive effect on target creature.
Joker Draw
Joker Draw
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!!Leader_LadyCorn_01_DESC
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!!Leader_LadyCorn_03_DESC
!!Leader_LadyCorn_04_DESC
!!Leader_LadyCorn_05_DESC
!!DUNGEON_BULL_01_DESC
!!DUNGEON_RECORDTHUG_03_DESC
!!DUNGEON_SLUDGER_01_DESC
!!DUNGEON_SLUDGER_02_DESC
!!DUNGEON_SLUDGER_03_DESC
!!DUNGEON_SLUDGER_04_DESC
!!DUNGEON_MAISEJANE_01_DESC
Grant 250% Attack Up, Bulls-Eye, and Berserk.
Shield x10
!!DUNGEON_EARL_01_DESC
Team Sandylands
Team Revenge
Team Defense Up
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!!DUNGEON_SPIDER_02_DESC
!!DUNGEON_SPIDER_03_DESC
!!DUNGEON_RECORDTHUG_01_DESC
!!DUNGEON_RECORDTHUG_02_DESC
!!DUNGEON_MUTANTZOMBIEREX_01_DESC
!!DUNGEON_MUTANTZOMBIEREX_02_DESC
!!DUNGEON_ICE_01_DESC
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!!DUNGEON_RICH_01_DESC
Area Blue Plains
3 Energy
3 Energy Sap
Trigger Magic Attack x2
Area Shield x3
Area Cornfields
200% Attack Up
125% Attack Up, Bulls-Eye, and 25% HP Heal
Area 75% Attack Up and Haste for 3 turns
Cornfields and 25% HP Heal
Area Sandylands
Area Revenge, Thorns for 3 turns, and 100% Life Leech
Counterattack x3, Thorns and Heroic for 3 turns, and 150% Life Leech
Area Thorns for 3 turns and draw 1 card from each creature
Sandylands and 3 Energy
25% HP Direct Damage for each enemy creature on the board
2 energy for each enemy creature on the board.
75% Attack Up for each enemy creature on the board.
2 Energy Sap for each enemy creature on the board.
25% HP Heal for each enemy creature on the board.
Remove all Negative Status effects and heal 50% HP.
25% HP Direct Damage for each of your destroyed creatures.
20% Poison for each of your destroyed creatures.
Morph for 3 turns
Trigger Magic Attack and Draw 2 cards
Area Useless Swamp
50% Poison
Area 35% Poison
Area Blind and 25% Poison
Area 200% Life Leech and Draw 1 card from each creature.
Area Nicelands and Bulls-Eye
100% HP Heal and 100% Attack Up
Trigger Double Team Magic Attack and Draw 1 card
Trigger Triple Team Magic Attack
50% Direct Damage
Draw 5 cards
10% Direct Damage for each card in your hand
25% Attack Up for each card in your hand
1 Energy for each card in your hand
10% HP Heal for each card in your hand.
125% Attack Up. If you played another card this turn, grant an additional 125% Attack Up.
Grant 2 Energy. If you played another card this turn, grant an additional 2 Energy.
Remove all Positive Effects from enemy creatures and deal 10% Direct Damage to them.
Area Morph for 2 turns.
Area Block Card x3. If you played another card this turn, also inflict Area Slow for 3 turns.
Area 50% Attack Up for each enemy creature on the board.
Area Bulls-Eye and Counterattack for each enemy creature on the board.
Area Boost Defense and Thorns for 1 turn for each enemy creature on the board.
Area Shield and Counterattack for each enemy creature on the board.
Magic Attack x1 for each enemy creature on the board.
!!Leader_PeppermintButler_01_DESC
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!!Leader_PeppermintButler_04_DESC
PButler's Joker Draw, Wisdom Armor and Void Armor for 2 turns and 2x Shield
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!!Leader_Banana_01_DESC
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!!Leader_MagicMan_01_DESC
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!!Leader_Gunter_01_DESC
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!!Leader_Ash_01_DESC
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!!Leader_Cinnamon_01_DESC
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!!Leader_Cinnamon_03_DESC
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!!Leader_FlameKing_01_DESC
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!!Leader_PrincessBreakfast_01_DESC
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!!Leader_Cat_01_DESC
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!!Leader_FinnPwr_01_DESC
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!!Leader_FinnPwr_03_DESC
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!!Leader_JakePwr_01_DESC
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!!Leader_IceKingPwr_01_DESC
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!!Leader_MarcelinePwr_01_DESC
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!!Leader_MarcelinePwr_05_DESC
!!Leader_PeppermintButlerPwr_01_DESC
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!!Leader_PeppermintButlerPwr_03_DESC
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!!Leader_MrMuffin_01_DESC
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!!Leader_Lich_01_DESC
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!!Leader_Prismo_01_DESC
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!!Leader_Huntress_01_DESC
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!!Leader_Huntress_05_DESC
Attack Down for 2 turns.
Morph for 1 turn. If enemy is at 100% HP, 2 more turns of Morph.
Double Team Magic Attack
Triple Team Magic Attack
Area 20% HP Heal and trigger Triple Team Magic Attack.
Area Defense Up for 3 turns
10% HP Heal. If there are 2 or more friendly creatures on the board, get Bulls-Eye.
Area 10% HP Heal and Haste for 3 turns.
10% HP Heal. If there are 2 or more friendly creatures on the board, get Counterattack.
10% HP Heal and draw 1 card.
10% HP Heal and 25% Attack Up for each of your creatures on the board.
10% HP Damage for each of your creatures on the board.
Heal 15% HP for each of your creatures on the board.
Heal 10% HP and gain 1 Energy.
Heal 100% HP and gain 2 Energy.
Remove landscape and Morph for 1 turn.
5% HP Direct Damage for each card in your hand.
Area 5% HP Heal for each card in your hand.
Nicelands
Nicelands. If creature has a Positive Effect, 15% HP Heal.
Deal 15% HP Direct Damage. If you have lost 3 or more creatures this game, deal an extra 35% Direct Damage.
Morph for 2 Turns
Bulls-Eye and Consume Landscape.
Nicelands. If Creature is under 50% Health, Defense Up for 2 Turns.
30% HP Direct Damage
20% HP Direct Damage. If target is Morphed, destroy it instantly.
Remove Poison, Berserk, and Blind
Remove Revenge, Bulls-Eye, and Attack Up.
Nicelands. If you played a card before this one, Defense Up for 2 Turns
Remove Thorns, Defense Up, and Shield
Remove 2 random negative effects and 2 random positive effect from target creature.
30% HP Direct Damage. If opponent hasn't lost any creatures, destroy the creature instantly.
10% HP Heal. If you have lost 3 or more creatures, 100% Attack Up and Bulls-Eye.
Area 15% HP Heal. If you have 3 or more creatures on the board, Area Counterattack.
Area 15% HP Heal. If you have 3 or more creatures on the board, also Area Bulls-Eye.
Area Draw Card and 15% HP Heal.
Area 100% Attack Up.
Area Bulls-Eye
Area Nicelands
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Friendly creature does a Magic Attack.
Gain 1 Energy for each of your creatures on the board. (Doesn't work on turn 1)
Shield
Block Card
Gain 1 Energy for each enemy creature on the board.
Gain 1 Energy for every card you played this turn.
Friendly creature gets Shield and does a Magic Attack.
Friendly creature draws a card
Friendly creature draws 1 card for each of your creatures on the board.
Friendly creature draws a card. If you have 3 or less cards in your hand, draw 2 more cards.
Choose a creature and draw a card. If creatue has Shield, draw another card.
Friendly creature draws a card and does a Magic Attack.
1 Energy Sap
Creatures gets 1 Energy Sap for each of your creatures on the board.
Gain 1 Energy for every card in your hand.
Gain 2 Energy for each of your Blue Plains creatures on the board
Friendly creature does a Magic Attack. If you have 3 or less cards in your hand, draw a card from the creature.
Friendly creature gets Shield. If you have 3 or less cards in your hand, draw a card from the creature.
Friendly creature does a Magic Attack. If you have played another card this turn, creature gets Shield.
Friendly creature does Magic Attack x2.
Remove Block Card, Poison, and Blind from it.
Friendly creature gets Boost Defense for 2 turns and does a Magic Attack.
Creatures gets Block Card x2. Remove any Landscapes on creature.
Creature gets Shield x10 and 25% Poison.
Creature gets Block Card. Remove Attack Up from creature.
Blue Plains
Creature gets Blue Plains. Grant 1 Energy for each card in your hand. (Max 7)
Creature gets Shield. Remove any Landscapes on creature.
Grant 1 Energy Sap for every card you played this turn.
Creature gets Shield. If creature has Poison, creature gets additional Shield x2 and 1 Energy Sap.
Friendly creature does a Magic Attack. If you played a card this turn before this one, creature gets Shield.
Friendly creature gets Haste for 2 turns and does a Magic Attack.
Friendly creature draws 2 cards. If creature is below 25% HP, creature gets Shield x2.
Shield x2 and inflict Attack Down for 2 turns.
Block Card and 2 Energy Sap
Friendly creature does a Magic Attack. If there is only 1 enemy on the board, do an extra Magic Attack.
Block Card and Silence for 1 turn
Creature gets Block Card. If opponent has 2 or more creatures in his hand, inflict Morph for 1 turn.
Slow,Attack Down and Magic Down for 2 turns.
100% Life Leech and 1 Energy Sap
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Gain 1 Energy Sap for each enemy creature on the board
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Vanish Armor for 2 turns
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Grant 2 Energy Sap for every card you played this turn (Disabled for until next update)
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Gain 1 Energy for each of your creatures on the board. (Doesn't work on turn 1)
Friendly creature does an Area Magic Attack.
Friendly creature does a Magic Attack.
Friendly creature does Magic Attack x2.
Area Attack
Thorns for 3 turns
Heroic for 3 turns
Sandylands
Creature gets Thorns for 2 turns. If creature is damaged, creature gets 15% HP Heal.
Berserk
Heroic and Thorns for 2 turns
Creature gets Heroic for 2 Turns. If the targeted creature is on a landscape also gets Revenge
Choose a creature and do an Area Magic Attack.
Sandylands. If Targeted creature is above 80% Health, also gets Heroic for 2 Turns
25% Life Leech for each of your creatures on the board.
Berserk and 100% Attack Up
Heal creature 10% HP. If creature has Thorns, it also gets Defense Up for 2 turns.
Heal creature 10% HP and remove Blind and Poison.
Revenge and do a Magic Attack
100% Life Leech.
50% Life Leech. If creature is above 50% HP, it also gets Counterattack.
Revenge
Heroic for 2 turns. If health is above 80% HP, it also gets Revenge.
Area Revenge
Deal 10% Damage for each of your creatures on the board. If enemy is on a Landscape, it gets Berserk.
Draw a card. If creature has Thorns, draw 2 more cards.
Revenge. If creature's HP is below 50%, it gets Defense Up for 2 turns.
Consume Landscape and Defense Up for 2 turns.
Area Slow for 2 Turns
Berserk x1 and Slow for 2 turns
Counterattack x2 and Slow for 2 turns.
Berserk and Block Card.
Area Thorns for 3 turns.
Choose a creature and draw a card. If the creature has Revenge, it also gets Thorns for 2 turns.
Sandylands and Attack Down for 4 turns
Area Sandylands.
Area Defense Up and Thorns for 3 turns.
Defense Up for 3 turns. If creature is below 25% HP, heal creature for 20% HP.
Area Berserk
Counterattack and Heroic for 1 turn.
Thorns for 2 turns. If you've lost 3 or more ceatures this game, also get Revenge and 15% HP Heal.
Thorns for 2 turns. If one of your creatures was destroyed last turn, Revenge and 15% HP Heal.
Counterattack x3, Revenge, and Thorns for 2 turns.
Revenge and Draw 1 Card
Draw 2 cards and Thorns for 2 turns.
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!!MAGMA_0002_DESC
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Team Dullness Armor for 3 turns
Team 4x Shield
Immunity Armor for 12 turns and Wisdom Armor for 6 turns
Team 15% Vitriol Energy
Team Sandlands
3x Shield and Vanish Armor for 6 turns
Thorns, Debilitating Armor for 6 turns and Immunity Armor for 12 turns
2x Shield and Defense Up for 2 turns
Heroic for 3 turns.
Team Paralyze for 3 turns
Team Paralyze for 2 turns
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Blind
10% Poison
20% Poison
Attack Down for 3 turns
Silence for 1 Turn
Silence for 2 Turns and Block Card x2
Blind and 10% Poison to entire enemy team
25% Life Leech for each card in your hand.
Useless Swamp
10% Poison and Attack Down for 2 turns.
Blind. If creature has Poison, Attack Down for 2 turns.
10% Poison. If creature has Blind, 5% more Poison
15% Poison for each destroyed friendly creature.
Block Card. If creature has Poison, Blind.
Area Block Card and Area 10% Poison.
10% Poison for each negative status on the target creature.
5% Poison for each card in your hand
10% Poison for each of your creatures on the board.
50% Life Leech. If creature is on a landscape, 150% more Life Leech.
10% Poison. If targeted creature has 20% Poison or more, 10% Direct damage
1x Blind. If the enemy player has 2 or more creatures in his hand 3x more Blind
10% Poison. If the enemy player has 2 or more creatures in his hand, 10% more Poison
1 Energy Sap and Consume Landscape
50% Life Leech and erase Attack Down and Slow
10% Poison and destroy enemy creatures landscape if it has one
Attack Down for 2 turns. If target Creature has 50% Poison or more, kill it instantly.
10% Poison If you have played another card before this one, Slow for 2 turns and Block Card x1
Useless Swamp. If another card was played before this, 25% Life Leech
Attack Down for 2 turns. If opponent hasn't lost any creatures, 10% Poison and Blind.
Area Blind. If opponent has 2 or less creatures on the board, 10% Poison and Slow for 2 turns.
Slow for 3 turns
Area 10% Poison
Blind, Block Card, and 10% Poison
50% Poison.
250% Life Leech.
100% Life Leech and Draw 1 card.
Draw 2 cards. If a friendly creature was destroyed last turn, draw 3 more cards.
Useless Swamp and Draw 2 cards.
Blind, Block Card, and Attack Down for 2 turns.
10% Poison for each positive status on the target creature.
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!!SWAMP_0061_DESC
Draw 2 cards. If a friendly creature was destroyed last turn, draw 2 more cards and grant Immunity Armor for 2 turns.
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Area 45% Burn
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Deal 30% Direct Damage and Oiled for 2 turns
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!!OBSIDIAN_0001_01_DESC
Shark's Joker Draw
Dan's Joker Draw
Ronin's Joker Draw
Wolf's Joker Draw
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